Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Saturday, March 10, 2012

AIRSHIP GAME HAS A DEVBLOG!

After a quick Google search of the term "airship game" I came to the quick and satisfying realization that my little pet project is among the first 10 images that show up! Stupidly however, I never update this blog, which is imporant because all those images link back here!



I have a remedy for this though! "Airship Game" has it's very own devblog, and a title, "A Nation of Wind". The devblog is being updated frequently with videos, images, and posts about the game, its design theory, and my progress on it!

Check out the DevBlog!

Monday, February 28, 2011

"Airship Game" progress!




Gods!  Temples!  More GUI stuff!

I'm not really sure how I feel about the Wind Goddess up there, I might be working on her some more.  Apologies for not updating sooner, my laptop's fan went out, meaning that any kind of prolonged use would have ruined it.  I had to wait for a week or so before I got a replacement fan, and I've been ridiculously busy as of late as well.  I should have more free time soon though, and then I'll be getting straight back into this!

Friday, January 7, 2011

Supa Blast O' Naut featured in the one hundred indie games in ten minutes video!



At this point, I liken Supa Blast O' Naut to "The Wrestler". Critics tell you its great, noone plays/watches it.

Thats a bit lofty of course, but still! It's pretty awesome that I got in there! Not only that but I'm one of the first games in it, at number 8! Though I would highly suggest you watch it all the way through, virtually every title is great, and that comes from having played quite a few of them!

Wednesday, December 15, 2010

Holidazed!

My first ever commercial game has been released! Holidazed is a one button platformer in the style of Canabalt or Robot Unicorn Attack, and features online leaderboards and openfient achievements! Check it out! Download link at the bottom of this post!






Download Holidazed now!

http://itunes.apple.com/us/app/holidazed/id406351735?mt=8


Sunday, September 26, 2010

New Vanir Trailer?!



And here you all actually believed me when I said I wasn't working on this anymore!

Monday, June 7, 2010

Shhhh! Secrets!

Well what could this pretty screenshot be of...


...a new game perhaps? Maybe it has airships, and floating islands...and...jellyfish...? Hmm. So interesting!

Tuesday, June 1, 2010

Vidya gaemz! And Grand National Championships!

Firstly, both a shout out and an apology to those of you that found me through my interview on Grand National Championships. Great show, great music, and I know I said that I would have this thing out on Monday BEFORE the show ended, but that just didn't happen unfortunately. HOWEVER, I have completed the game, and I present it here, for your viewing pleasure!

Screenshots:










DOWNLOAD LINK:
I can assure you no viral harm will come to your computer, no matter how much it may warn you about the dangers of .exe files. The website I have it hosted on scans for that sort of thing before it allows it to go live, so no worries eh? Also, apologies to MAC users, this won't work for you guys. Sorry :(

If your wondering what the game is like, it's sort of a cross between and old school arcade shooter (Galaga, 1942, etc.) and a matching type puzzle game. You must guide your ship using the W,A,S,D keys through a densely packed asteroid belt, while also using the mouse to place mines on the different colored rocks. When the mines go off, the explosions continue outward from the source until they reach the edge of their range, or they are stopped by a different colored asteroid. You can circumvent this by using one mine to set off another that is placed on a differently colored asteroid!

Theres also a powerup system that lets you increase the abilities of your ship at the end of each level, and just for you folks that visit my blog, heres a cheat code! If you press "J" at the start screen, you'll start the game at level 17, with all your powerups maxed out! Good Luck!

Saturday, February 13, 2010

BOMBAMAN.

The last assignment we were given in Advanced Computer Illustration was to redesign the cover art of a video game of our choosing. Pretty much everyone decided to do current generation games, but I decided to take things back a decade or so. The result is Bomberman, and overall I'm pretty happy with it. It's not the best composition I've ever done, but I did learn some new tricks in Illustrator!

Friday, September 11, 2009

Vanir Demo video!





Here are 2 videos of my work-in-progress video game "Vanir". It's a 2D action RPG set in a space faring future. Hope you enjoy!

A Child's warped reality




















A piece based on the idea that a child's viewpoint of the world can be much different than an adults.

Headshot!




















A piece about video game censorship, done in Illustrator CS4. I like how it turned out, especially the rainbows.

Vanir video game cover.




















In my free-time I've been working on an 8-bit independent video game. I decided to try my hand at making a cover for it. Certain parts of this work, others don't, namely the reflection of the planet and snake in the visor. I'll probably come back to this one at some point and touch it up before I release the game.