Showing posts with label isometric. Show all posts
Showing posts with label isometric. Show all posts
Monday, April 4, 2011
Monday, February 28, 2011
"Airship Game" progress!
Gods! Temples! More GUI stuff!
I'm not really sure how I feel about the Wind Goddess up there, I might be working on her some more. Apologies for not updating sooner, my laptop's fan went out, meaning that any kind of prolonged use would have ruined it. I had to wait for a week or so before I got a replacement fan, and I've been ridiculously busy as of late as well. I should have more free time soon though, and then I'll be getting straight back into this!
Saturday, February 19, 2011
GUI progress in "Airship Game"!
Woo! So much progress since my last batch of screenies!
So, here we get a few good screenshots of the current GUI. As you can see, it's still a work in progress, a lot of elements are unfinished or missing, but this is a good start.
At the top of all three screens we have the health bar. Pretty standard. To the left of the health bar we have the in-game clock. This is important, because different structures have different build times, and this allows the player to build settlements, and have a rough idea of when they will be finished so that they can go off and attend to other things.
Underneath the health bar is a bar that changes based on what the player currently has selected. So, for instance if the player is in combat, the game displays the efficiency percentage for the repair, mobility, and weapons systems of the ship. These percentages are based on the number of living crewmembers, but more on that in later posts. This bar also displays the number of resources the player has when building, or the amount of "mana" (I'm not calling it that in the finished product) the player has when calling on gods to perform miracles.
On the right side of the screen we see the Mode Selection bar. Currently, the only mode that shows anything is the build mode, and you can flip through pages to display more unit types. The "Magic" mode will eventually show the available miracles to a player, and the combat mode will allow the selection of various weapon types. You can also minimize the Mode Selection bar.
I will be updating as often as I can on this project, and when updates take too long I'll probably end up talking about design ideas in minutia.
Also, I think I might have a few more followers from a few sources, if thats the case, please post and let me know what you would like to hear about!
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