Tuesday, June 22, 2010

Sample images!

Heres a demonstration of several different elements from that project I posted a screenshot of earlier. We've got a Jellyfish animation, various terrain, birds, and a turnaround of an airship.

I dont really know if I'll ever finish this thing, but it is helping me flesh out my pixel work!

Monday, June 21, 2010

BOXAH'!

This is a FAAAAAAAB-ulous boxer. Check out that farmers tan! His name is Sequins Mahogany.

Thursday, June 10, 2010

Grand National Championships, THE VIDEO GAME.

No, not really. Just the sprites. These sprites are for possible buttons to be used by the show. They are each a pixel character portrait of the three hosts, Alastair St. Hill, Jerrad Mcleod, and Corin Aitchison. I'll label them as such:


Corin


Jerrad


Alastair

Each one also represents a genre of old-school gaming, Corin is Shooter/Arcade, Jerrad is Action/Platformer, and Alastair is Fantasy/Adventure. I had a lot of fun doing these, and I hope the guys at GNC like them. This is only for the buttons though, the Banner/Poster/BIGDEAL, is the main project, so this was more of a warm-up to that. Also, if by you haven't started listening to Grand National Championships then you totally should.

Monday, June 7, 2010

Shhhh! Secrets!

Well what could this pretty screenshot be of...


...a new game perhaps? Maybe it has airships, and floating islands...and...jellyfish...? Hmm. So interesting!

Thursday, June 3, 2010

A change of pace...

So, although I doubt anyone really follows this blog very much, I thought I might post something a little different for once, sort of a thing to catch people up on my work.

For one, I'll be doing some work for Grand National Championships, the radio show that I mentioned in my earlier post, it's pro-bono work but it should be fun and give me at least some exposure. I'm really looking forward to actually doing some professional work, especially with my pixel work!

Designing and coding my recent release "SUPA BLAST 'O' NAUT", was a lot of fun, and it taught me something about the way that I work and what I need to avoid doing. I need to avoid doing work like "Vanir".

I've been working on Vanir since 2007, and as a result, it has more content than any other project that I've worked on. The problem though is that I've grown considerably as an artist in that period of time, and I just can't stand looking at it anymore. A lot of the art work is very...mediocre, and to be completely honest, I haven't actually worked on it in nearly 4 months. At first I thought it was just my final semester of college getting in the way, but even now, with considerably more time on my hands, I find it very hard to force myself to continue working on it.

So I think I'll start working mostly on smaller, more manageable projects like SUPA BLAST O NAUT, things I can get excited about, sink my teeth into, and finish in a small amount of time. SUPA BLAST O NAUT took me less than a week, and not all of them will be that short of a turnaround, but none of them will be any longer than a month or so either. I have alot of ideas that if I distill down to their most basic components, I think I can manage in that period of time.

So for now, I'm pushing Vanir to the side. Thats not to say that I might not just finish it someday and release it, or not do a project that big ever again, but for now, I'm not going to continue working on something that is both that ambitious, or that dated.