tag:blogger.com,1999:blog-22822928013298503742024-03-13T07:36:32.078-07:00Jameson WilkinsIllustrator and Game Developer looking for work!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.comBlogger76125tag:blogger.com,1999:blog-2282292801329850374.post-24757511363887384392012-03-10T19:44:00.002-08:002012-03-10T19:46:30.020-08:00AIRSHIP GAME HAS A DEVBLOG!After a quick Google search of the term "airship game" I came to the quick and satisfying realization that my little pet project is among the first 10 images that show up! Stupidly however, I never update this blog, which is imporant because all those images link back here!
I have a remedy for this though! "Airship Game" has it's very own devblog, and a title, "A Nation of Wind". The devblog Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-4650526823364280282011-05-09T21:57:00.000-07:002011-05-09T21:57:41.361-07:00Pin Up Girl 2!
Two pin-up girls in short succession! What gives might you ask? Well, nothing really, just felt like drawing another I guess. Also, I have some glorious new pixel portraiture ripe for the uploading, I just haven't gotten around to it quite yet. Good news too, my new job is coming along quite nicely, it's a lot of fun to say the least!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-60740911710256203032011-05-03T12:06:00.000-07:002011-05-03T12:06:07.146-07:00Pin-up girl and a heads up!
Urgh, so busy, let's see, I'm starting a new job (hired on as a studio assistant for a very successful british photo-realist oil painter), I'm finishing up a huge freelance contract, probably starting a new one next week, and doing some more pro-bono work for WMNF's Grand National Championships!
*Whew* Amidst all of this, I haven't had nearly enough time to do any drawing for myself, Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-34067866563678500702011-04-04T10:55:00.000-07:002011-04-04T10:55:29.070-07:00Isometric Buildings
Just a few of the assets from the freelance job I'm working on at the moment!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-73218985063275073182011-03-15T19:16:00.000-07:002011-03-15T19:16:30.979-07:00Design Theory 03: Who can be trusted?
Firstly, the image accompanying this is a new, updated Airship game sprite sheet! Nothing in their hasn't been posted in some of the newish screenshots, but this is just a big spread of all o' em!
Anyways, I'd actually like to talk about critics in the industry that actually know what they're talking about. This is rarer than you might think, but lets start out with why I Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com1tag:blogger.com,1999:blog-2282292801329850374.post-71571773112456641832011-03-14T18:21:00.000-07:002011-03-14T20:57:40.662-07:00New sprite sheet? Yes! (But will it go anywhere?)
Oh wow, apologies, it has been altogether too long since an update! But I have an excuse! A real one!
Basically, I finally ended up landing a new gig. It's freelance, working on a browser/mobile game, I don't honestly know how much I can talk about it, but its going well thus far and it pays fairly. Thats really all I could hope for.
Because of this, I haven't had much time Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-14664203554689467592011-02-28T10:59:00.000-08:002011-02-28T11:01:17.062-08:00"Airship Game" progress!
Gods! Temples! More GUI stuff!
I'm not really sure how I feel about the Wind Goddess up there, I might be working on her some more. Apologies for not updating sooner, my laptop's fan went out, meaning that any kind of prolonged use would have ruined it. I had to wait for a week or so before I got a replacement fan, and I've been ridiculously busy as of late as well. &Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-22846490235734200722011-02-19T21:34:00.000-08:002011-02-19T21:34:36.242-08:00GUI progress in "Airship Game"!
Woo! So much progress since my last batch of screenies!
So, here we get a few good screenshots of the current GUI. As you can see, it's still a work in progress, a lot of elements are unfinished or missing, but this is a good start.
At the top of all three screens we have the health bar. Pretty standard. To the left of the health bar we have the in-game clock. Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-78580482887858830172011-02-15T23:10:00.000-08:002011-02-15T23:11:15.602-08:00Screenshots from "Airship Game" project!
These are a series of screenshots from a small project I'm working on. It's two things, one, its a way for me to make pixel art in a goal oriented environment, and two, its kind of my pipe dream project. This is the game I would make if I didn't have to worry about money, exposure, or anything like that.
So in this game, the worlds are procedurally generated. In other words, random ,with Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-59793897635261760872011-02-03T23:35:00.000-08:002011-02-03T23:44:26.960-08:00Sort of NSFW...Normally I try to keep it pretty PG around here, and though this image is mostly harmless and funny, I don't want anyone being offended for something on the front page of my most-updated site. So if you want to see it, you'll have to click the link below. Again! It's nothing terrible, definitely just PG-13, but still, probably NSFW.
NSFW: ****ing Magnets; how DO they work?
Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-26694115181248751572011-02-03T00:03:00.000-08:002011-02-03T00:03:59.415-08:00Blast O Nauts sprite sheet!
Sprite sheet of the assets in Blast O Nauts! Expect another piece sometime tomorrow!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-35420664729353392592011-02-01T23:50:00.000-08:002011-02-01T23:54:50.463-08:00Self Portrait in vectors!
I was recently able to get my hands on Adobe Illustrator again, thanks to the help of a friend! This is the first real piece I've done in it. I had to keep it fairly simple (my poor laptop was chugging away as is with its measly 1 gig of ram!), but that situation will be remedied in the next week when I get some more installed on my laptop. Then I can hopefully begin work on Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-89607525814241678002011-01-26T17:45:00.000-08:002011-01-26T17:45:06.786-08:00Design Theory 02: Difficult Design Decisions.
First things first, this is the game over screen for Blast O Nauts! The asteroids carry the same motif of being buttons, so the three big ones will have text in the final version. On to the discussion!
Difficulty:
A games difficulty is of huge importance. Some genres come with a certain level of inherent difficulty (shmups and rougelikes for instance) whereas others can run Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-72763487996871051472011-01-24T20:27:00.000-08:002011-02-01T20:11:18.244-08:00Blast O Nauts Start Screen!
Coming to an iPhone near you!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-89063473212486745462011-01-14T13:13:00.000-08:002011-01-14T13:13:55.942-08:00New Airship concept Sprite Sheet!Just like it says, updated sprite sheet with tons of new assets!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-76341426021600415802011-01-13T13:56:00.001-08:002011-01-13T15:49:38.921-08:00Design Theory 01: Exploit Exploration!
So here we are, at the first of what I hope to be many of my self indulgent exercises. Really I just want to type up my ideas on aspects of game design, whether anyone listens isn't really the point, but please do regardless! These are going to probably ramble on a bit, since I mostly think about what I'll type when I'm working on the art to go along with them, but we'll try to keep that to a Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-40755936391968727312011-01-13T01:01:00.000-08:002011-01-13T01:07:42.568-08:00A new thing.So heres the deal, I'm going to be doing a couple things to keep my art up to snuff around here, as well as give me more of a creative outlet. Noone follows this blog really, and thats fine, just so long as I can speak my mind on things relevant to my art...in other words mostly game design and illustration.The plan is to choose a topic, post about it, and have a piece of art to go along with itJameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-82370164907285749922011-01-07T17:17:00.000-08:002011-01-07T17:28:05.279-08:00Supa Blast O' Naut featured in the one hundred indie games in ten minutes video!At this point, I liken Supa Blast O' Naut to "The Wrestler". Critics tell you its great, noone plays/watches it.Thats a bit lofty of course, but still! It's pretty awesome that I got in there! Not only that but I'm one of the first games in it, at number 8! Though I would highly suggest you watch it all the way through, virtually every title is great, and that comes from having played quite a Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-49614162584835696342010-12-15T17:04:00.000-08:002010-12-15T17:08:39.124-08:00Holidazed!My first ever commercial game has been released! Holidazed is a one button platformer in the style of Canabalt or Robot Unicorn Attack, and features online leaderboards and openfient achievements! Check it out! Download link at the bottom of this post!Download Holidazed now!http://itunes.apple.com/us/app/holidazed/id406351735?mt=8Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-30049459747949834002010-11-08T09:54:00.000-08:002010-11-08T10:02:21.745-08:00What I've been up to!So, I've made hints to the fact that I am doing some freelance work at the moment, which is true, but its probably not the most accurate summation of whats going on. To give just the details, I am doing the art and co-designing for an Iphone game. It's interesting work, because though I have done games in the past, I've never worked on a professional one. I can't give away too man details, andJameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-74270966345336525872010-10-15T10:58:00.000-07:002010-10-15T11:11:34.608-07:00The Grand National Championships poster!Well, it took me way too long to finish this, what with me looking for work most of my time (a situation that has *hopefully* been remedied!), but here it is! The Grand National Championships poster! I'm posting it here before anywhere else so that the guy's at the show will get a chance to proof it and give me any feedback they might be interested in. I'm really quite happy with it for the Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-39169449632524547462010-09-26T21:34:00.000-07:002011-01-07T17:28:54.694-08:00New Vanir Trailer?!And here you all actually believed me when I said I wasn't working on this anymore!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-43330311077350619802010-09-02T15:57:00.000-07:002010-09-02T16:00:20.226-07:00Last Set of Sketchbook pages!So thats it for now, but I won't be going as long as I did this time between updates. Next one will be video game related...Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-73565398125681505082010-09-02T15:46:00.000-07:002010-09-02T15:50:06.306-07:00Even more Sketch book Pages!It's not that I haven't been doing art, it's just I haven't had access to a scanner until now!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0tag:blogger.com,1999:blog-2282292801329850374.post-26700351388438548342010-09-02T15:40:00.000-07:002010-09-02T15:44:24.054-07:00OH MAN IT HAS BEEN WAY TOO LONG SINCE AN UPDATE.SO MANY SKETCHBOOK PAGES!!!!More to come!Jameson Wilkinshttp://www.blogger.com/profile/11318452172444595682noreply@blogger.com0